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The following work was all completed while I was completing my B.S. in Computational Media at the Georgia Institute of Technology. During that time, I was also a Virtual Design and Construction Intern at Carroll Daniel Construction.

Using only the word "women" repeated in the font Futura Medium, this design aims to depict a poem from Rupi Kaur's "Milk and Honey." This work explores concepts of form and content, displaying the meaning of a poem through only a singular word from the text. Using Adobe InDesign, this image was made using different colored and sized text to reflect an entire work using only one component.

The following process books were created in Adobe InDesign to showcase work completed in the Georgia Institute of Technology's Design and Social Justice Studio.

InformationIntegrityOnlineProcessBook.pdf
WordsandMeaningProcessBook.pdf

This project involved an economy of means and the transition from analog to digital. First, six strawberries were hand-drawn, from a highly detailed pencil drawing to a simple line sketch. Then, the strawberry drawings were scanned & vectorized in Adobe Illustrator. Paint swatches were created using vivid reds and pinks in contrast with lively blues. These paint swatches were scanned, vectorized, and arranged in Adobe Illustrator to create a composition demonstrating the economy of a single strawberry.

This video shows a play through of an Absentee Ballot Simulator, created in Figma. Sam the Eagle was designed in Adobe Illustrator and animated in Adobe After Effects.

Station 9 is a physics and puzzle based video game created in Unity. As an adventure, space-themed game, the core gameplay mechanics involve having the user control a humanoid character that interacts with its open environment by picking up items to solve puzzles, helping them progress through different levels to complete the game. The development of this game involved various layers of playtesting & revisions based on feedback from each iteration.

This video game trailer was edited in Adobe Premiere Pro.

Goldrush Game Day is a game comically depicting what it was like being on the Goergia Tech Goldrush Dance Team during the COVID-19 pandemic. Coded in C and played using a Game Boy Advanced (Mode 3) emulator, the game makes use of animated sprites, parallax and XL backgrounds, and multiple game states.

As a FAA certified drone pilot, I captured video footage of various construction projects during my college internship with Carroll Daniel Construction. The below videos showcase some of the footage I captured and edited in Adobe Premiere Pro.

These two lamp animations were created using JavaScript Processing and p5.js, a JavaScript library for creative coding. The lamp itself is made up of over 12 separate components, a series of transformations, and pushes & pops. This video of an animated, 3D scene utilizes custom objects I designed, such as a cacti, pens, a table, and paper. Through JavaScript Processing in p5.js, lighting, camera movement, and object animation were employed to create the 3D scene.